This is the direction in which the fur strands curve to (the amount of curvature is also controlled by the Bend parameter). Some of these texture maps (like Bend and Initial direction) represent vectors in texture space, where the X and Y directions are derived from the U and V directions of a texture UV set.īend Direction Texture – A RGB map which specifies a bend direction of the fur strands, in texture space (according to the specified Base map channel). These can be either bitmaps, or vertex color maps painted directly on the source object. You can control some aspects of VRayFur with texture maps. See the Taper example below for more information. Increasing this value will make the each strand thinner in its upper end and wider in its base. Taper – Adds a taper to the individual strands of fur. See the Bend example below for more information. Greater values cause the strands to bend (e.g. When it is 0, the strands are hard and are all straight lines. Gravity Vector – Specifies the gravity direction using vectors.īend – Controls the elasticity of the fur strands. See the Gravity example below for more information. Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Thickness example below for more information. Thickness – The thickness of the strands. See the Length example below for more information. Every triangle face has at least one strand. For example, if the the system units are in meters, this parameter specifies the desired number of strands per square meter if the system units are centimeters, it specifies the number of strands per square centimeter and so on. Hairs per Unit Area – Specifies the number of strands per squared scene unit when Distribution is set to Per Area. Every triangle generates the specified number of fur strands. Hairs per Face – Specifies the number of fur strands per triangular face of the source object when Distribution is set to Per Face. See the Distribution Example below for more information. Objects – Shows the geometry object(s) that is/are linked to this V-Ray Fur.ĭistribution – Determines the density of strands over the source object:
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